
Game review Ā·
Metaphor: ReFantazio
8/ 10
This story follows the journey of unity and resilience in the Kingdom of Euchronia after the king's assassination plunges the land into chaos. When the Royal Magic initiates a tournament
Story introduction
This story follows the journey of unity and resilience in the Kingdom of Euchronia after the kingās assassination plunges the land into chaos. When the Royal Magic initiates a tournament to decide the new ruler, the protagonist and his fairy companion, Gallica, set out on a quest to break the curse on the presumed-dead prince. Along the way, they must join the tournament and forge alliances with the diverse tribes of the kingdom, proving that unity is essential to restore peace and secure the throne.
Review
As a new sword that Atlus has been sharpening for years, it has finally been unsheathed, but itās not sharp enough. Atlus has always left a strong impression in the music department (although I didnāt particularly like it this time, as I still prefer Persona 5).
In terms of the battle system, the ability to clear enemies directly on the overworld map if youāre strong enough is a nice touch. However, the occasional sudden ambush right before defeating them, forcing you into combat, is very frustrating. That said, itās an overall optimized design.
As for Atlusā signature strength, UI design, while visually striking, there are parts that feel slightly mismatched, giving it an overall sense of disorder.
When it comes to the most crucial aspect of an RPGāits storyāthe characters introduced in the latter half feel almost irrelevant. While straightforward, classic plots usually donāt go wrong, the padding in this one is quite obvious.
Finally, about dungeon design: while it doesnāt feel intentionally annoying, the repetitive ācrawl through a holeā mechanics and bland map traversal could really use some innovation.
As an Atlus fan, Iād give it a maximum of 8/10, but I wouldnāt actively recommend this game.
In terms of the battle system, the ability to clear enemies directly on the overworld map if youāre strong enough is a nice touch. However, the occasional sudden ambush right before defeating them, forcing you into combat, is very frustrating. That said, itās an overall optimized design.
As for Atlusā signature strength, UI design, while visually striking, there are parts that feel slightly mismatched, giving it an overall sense of disorder.
When it comes to the most crucial aspect of an RPGāits storyāthe characters introduced in the latter half feel almost irrelevant. While straightforward, classic plots usually donāt go wrong, the padding in this one is quite obvious.
Finally, about dungeon design: while it doesnāt feel intentionally annoying, the repetitive ācrawl through a holeā mechanics and bland map traversal could really use some innovation.
As an Atlus fan, Iād give it a maximum of 8/10, but I wouldnāt actively recommend this game.